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Long-form notes on the work — UEFN/Verse, agent systems, and the quantitative ideas underneath them.

Game Dev
Building Zombie Tycoon in UEFN: Wave Pacing in Verse
How I tuned wave-by-wave difficulty in Zombie Tycoon — a UEFN survival tycoon — using Verse, an exponential payout curve, and a touch of Monte-Carlo balance.
4 min read
AI & Automation
Agents That Actually Finish: Five Patterns From Production
Five LLM-agent patterns I keep reaching for when I need an agent to reliably complete real work — not just demo well.
4 min read
Quantitative Logic
Poisson Arrivals: A Quant Toolkit for Game Balance
The Poisson distribution shows up everywhere in game design — drop rates, enemy spawns, queueing — and most of the time we're using it wrong. A short primer.
4 min read