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    <description>Field notes from the intersection of game development and applied AI — UEFN/Verse, agent automation, and quantitative systems.</description>
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      <title>Building Zombie Tycoon in UEFN: Wave Pacing in Verse</title>
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      <description>How I tuned wave-by-wave difficulty in Zombie Tycoon — a UEFN survival tycoon — using Verse, an exponential payout curve, and a touch of Monte-Carlo balance.</description>
      <pubDate>Wed, 22 Apr 2026 00:00:00 GMT</pubDate>
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      <title>Agents That Actually Finish: Five Patterns From Production</title>
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      <description>Five LLM-agent patterns I keep reaching for when I need an agent to reliably complete real work — not just demo well.</description>
      <pubDate>Sat, 14 Mar 2026 00:00:00 GMT</pubDate>
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      <title>Poisson Arrivals: A Quant Toolkit for Game Balance</title>
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      <description>The Poisson distribution shows up everywhere in game design — drop rates, enemy spawns, queueing — and most of the time we&apos;re using it wrong. A short primer.</description>
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